![]() One guy that did ended up bricking the game for himself, making it impossible to queue for PvP, which meant the immortals on his server couldn't compete when the time came because he could never finish his initiation and he couldn't pass leadership to anyone else due to the bug. It's using psychology against the consumer, not to deliver the best experience but to extract the most money.Īnyone that thinks you can get $100k worth of value out of this game is crazy in my eyes. What is there to see, there is nothing revolutionary here, it's overcharging for things players should not be charged for given the genre of the game. They are cashing in their reputations with it. Putting short-term gains ahead of customer satisfaction and long term product viability. This is an advancement of the trend, companies that were once respected like Konami, Ubisoft, and now Blizzard following in their footsteps. Short time it might ruin some people who lack discipline, but long time this can lead to many positives, like employment, large tax income from increased revenue etc, Diablo Immortal can end up helping far more people than it ruin, we need to wait and see!There is no panic, we've seen a similar trend from smaller mobile developers for years. We don’t yet know the longtern effect of lets say Immortal. ![]() Same with this game, we cannot panic and shut down business ideas, the mtx market needs to be properly reviewed by governments and socioeconomical professors and experts, go give a proper logic based solution and that can take many years. ![]()
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